Unity has a mesh limit which sets the maximum vertex count to
65535. With the following property you can increase the vertex count to ~4 billion:
mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
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Unity has a mesh limit which sets the maximum vertex count to
65535. With the following property you can increase the vertex count to ~4 billion:
mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;